After flying for more hours than should be allowed, Ian and Kristy have landed in Boston where they’re showing Party Golf! We’re super lucky to be part of the PAX Aus Roadshow, and excited to once again see the screams of joy from new players as they discover all Party Golf has to offer.
After an amazing 2 months in the wild, we decided it was time to let fans of Party Golf have some brand new content. Since Party Golf launched with dozens of trials, hundreds of customization options and limitless procedural generation, we decided that something a bit different was in order.
We’d been kicking around the idea of online support for Party Golf for a while now, but the various challenges of getting the game up to a high standard over the internet, whilst also staying true to our philosophy of couchplay first, we thought of something a bit different.
That’s where Online Leaderboards come in. As many of you know, Party Golf has a trials mode, where you can replay a certain set of holes with a certain powerup, ball shape etc. To encourage people to continually strive for better scores, we now list the global top 100 of all player’s scores for that course, along with your score relative to other players, and amongst your friends.
This is to incentivize players to try every trick in the book to try and get higher and higher up the leaderboards. What’s more, is that us the Giant Margarita devs will continue playing these trials, to assert our dominace, and try and remain at the top of the leaderboard. Whilst our Lead Designer Ian is a wizard at Party Golf, we know there are some people out there who can challenge him, and we would love for any challengers to step forth and show him how it’s done.
Online Leaderboards are available now for PC, and in the near future for PS4.
After 18 months of development, Party Golf is finally available for purchase on the PS4 and Steam for PC. We’re so excited to finally let the whole world know about what we’ve been cooking here at Giant Margarita, and the response we’ve had from people so far has been overwhelming.
Cheers to the fans, see you on the green 😉
There’s been radio silence here at Giant Margarita. But that is due to us working feverishly day and night to get Party Golf ready for launch. And that launch date for PS4 is…..
OCTOBER 4 2016!
Woohoo! After a Quality Assurance process with Sony, our release date is set in stone. Code-wise, Party Golf is is almost gold, with a few tweaks being prepared for our day one patch. We’ve prepared a truckload of marketing materials for the game, and I thought I’d share just a few with you right now.
Here are some fabulous gifs of the game in action:
And the main attraction, our launch trailer! We hope you enjoy. Remember, Party Golf is available for PS4 on October 4, 2016. Steam is coming straight after the PS4 release, before the end of the year.
Get ready to golf.
TODAY IS THE DAY! Giant Margarita’s Party Golf Kickstarter campaign is live!!
We’ve had a great response to the PC version of Party Golf, and now we’re shooting for the stars and going for a console version in 2016!
We’ve been working really hard to get this ready, and there are some really great rewards for helping us out – including merch and opportunities to decide what goes in the game! smile emoticon
Please take a look, back us if you are able, and please feel free to share us as widely as you can!
Love and Hugs, Giant Margarita 🙂 xx
I know we haven’t been blogging about #TasJam so far, simply because we have been so flat out working. I could write a thesis on the Microphone code I was trying to write (I’m sure I will link to a future angry-worded-at-Unity blog post about here), but I won’t. Instead its time for a status update!
I left around 9pm last night, while the other worker bees worked hard into the night (I’m told they finished up around 3am). Now I’m back here in the Typewriter Factory as the only person awake and programming (on a VERY clacky mechanical keyboard) aside from one poor volunteer/participant who appears extremely tired.
A quick look at our SVN log at what’s happened while I’m away scares me a little. Some good work has been done but the last commit says “Things explode”. And it’s from Ian. And it’s from 3am. This either means our game has explosions or our game has exploded. I’m willing to bet it means the latter.
I’m gonna crack on with some visual style code to really make our game pop. Since this visual style hasn’t been added up until now I’m gonna leave you all with the most work-in-progress screenshot I can give you.
What a crazy time of year! We’re bouncing from one event/game/games-jam to the next. A man gets tired.. Anyway, the show must go on.
We’ll be having a Festival of Bright Ideas encore for the UTAS Open Day on 30th of August. We’ll be showcasing Party Golf and for anyone who missed out, come to the Centenary Building and partake in merriment. In the meantime, a PC demo for Party Golf is currently available here.
The full PC version of Party Golf will be available to purchase very soon, we’re just ironing out a few kinks to make sure it’s fit for use. This should be available Soon™.
We were lucky enough to present both Party Golf and Save the Teenies at the Festival of Bright Ideas, a part of National Science Week. We had a real blast, and the general public along with local schools all had a blast playing our games.
Check out some of the highlights here:
What a month it’s been!
After winding down from our latest games jam, and dealing with the biggest snow dump in two decades, we’ve been busy getting a variety of things in order. 2016 looks like it’s shaping up to be a really defining year for Giant Margarita, and we’re quietly excited to release Baggage Handler to our fans, amongst other things 😉
But that’s not what this post is about! What we’re talking about today is the release of Party Golf 1.1 on OUYA. The following patch notes come direct from the desk of our Lead Programmer and Dear Leader Ian Lewis.
That’s it! Giant Margarita’s anniversary games jam is done, and Baggage Handler is the result 🙂
It’s done, in so far as we have a playable game, with lots of modifiers – woo!! There’s still room for more work to be done to clean things up, and add bits and pieces, but that’s enough for now 🙂
This is our final consolidation and player testing photo. Notice the blank screen as we blew out Lindsay’s machine…Oooops 😉
Anywho…It’s going to be released first on the Ouya, then other consoles so keep an eye out for it soon 🙂 It’s one of three products we’re going to take to Tassie’s Festival of Bright Ideas in August, as well as PAX in Melbourne in October – so come along and play with us at one of those, or any where else we happen to be spruiking for play testers 😉
It’s been a long weekend, so now we’re all off the the pub!
Thanks for following (and thanks Tristan for playtesting)!
Giant Margarita, out xx