Lots of other games jams are much more serious than ours. Some involve lots and lots of teams working on individual projects as part of a competition, and some even involve travel between locations as part of the process – like Train Jam, which is a collection of developers traveling via train to GDC and creating games during the ~52 hours it takes to arrive in San Francisco from Chicago.
Ours is much smaller and much more informal. But we like it that way for a few reasons.
Games jam for us, as mentioned in an earlier entry, is mainly about us getting out a product fast. We’re not competing, we’re just working together to do something fun, and fast!
We’re a team at the University, but that involves a lot more serious work, and intermittent meetings to review progress. Games jam lets us relax with each other, and work on the bits of games we just want to, and to spend some time together.
48 hours stuck in a house together might sounds like a nightmare for some , but because we’re all working on something we find fun, and we can spend time helping each other out, it goes by super fast.
It’s also helped us formulate more of a clearer idea about what we want to do when we grow up, and the direction we’d like to take Giant Margarita in. Working solidly together, we now know that Ian and Lindsay just want to code as much as they can, and they’re really great at that. Pair programming solidly for 48 hours is their bliss 🙂
Since we started our games jams, Aran has shone as our developer of beautiful backgrounds and environments. They really look amazing and make the game come to life once they are all put together with the game play elements. So anytime we need pretty things designed, he’s our go-to 🙂 Weirdly he’s also figured out he’s into deadlines, as he works more creatively 🙂
Adam is in his element here at games jam. He’s our social butterfly who loves working in groups, especially the talking aspect of generating ideas in our intensive group setting. He’s Lindsay’s worst nightmare, who just wants everyone to shut up 😉
Progress update: we have people running all over the screen using crowd simulation, Adam and Aran have rudimentary animation up and going and Lindsay is about to crash into sleep after successfully finishing his conveyor belts.
Ian just woke up, so we’ll check in with him next 🙂