Just Friday I talked about how you don’t really see out-of-memory errors due to modern virtual memory systems… Just crashed Unity twice with out-of-memory errors…


(Actually almost none does ;P)

In the first screenie below, all of our pickups are like a giant shield of craziness at the front of the player … and the second shows what was supposed to happen. Much better 😉

That's not how you luggageThat IS how you luggage