So, as it turns out they weren’t all taken by zombies, but these faces could be mistaken for a zombie walk 😉
So where are we up to now? It’s our last day of jammin’, so it’s the day we put all the bits together, and make as many variations as possible :).
Last night we developed a new and improved UI, as we wanted it to be better styled for the game and have a consistent airport theme. Oooops, I said it! Airport! 😉
Yep, it’s a game set in an airport, an it’s called…da da daaaaahhhh…
How cool is that?! 😉 It’s a multiplayer competitive game about riding around on a baggage cart, picking up and delivering luggage as fast as possible, while avoiding random passengers, incoming planes, and all your other baggage-stealing foes 🙂
So, right now we’re working on bouncing baggage, dealing with the long chains of baggage carts, implementing sound, completing VFX, and making UI icons 🙂