Coming up to 24 hours of Jammin’

Not quite there yet, but were’ nearly at 24 hours of games jammin’.  A lot has been done, and we’ve still got so much left to do, but all looks great for a strong finish and completed game by this time tomorrow 🙂

Time for a recap?

So far, we have the basic player movement, basic collectibles, a whole bunch of customisable options for the way the player works – just like Party Golf if you’ve seen the product of our last games jam 🙂  We also have lots of art assets like characters and models and even hairstyles 😉

Ian has taken a break from the coding right now, and is working instead on level design.  He’s doing that so we have a first example of the process so that others can then take on that task and complete the rest of them.

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We have done lots of tech, but not much finalised yet 🙂  But it’s getting there 🙂

On a super exciting note, Ben has made me a super cool customisation, that we’re going to use in a phase called “Boss mode’.  Cos I’m the boss and I like pink ;P20150725_135900

Mentally, we’re all tired  but still excited:)