TODAY IS THE DAY! Giant Margarita’s Party Golf Kickstarter campaign is live!!

We’ve had a great response to the PC version of Party Golf, and now we’re shooting for the stars and going for a console version in 2016!

We’ve been working really hard to get this ready, and there are some really great rewards for helping us out – including merch and opportunities to decide what goes in the game! smile emoticon

Please take a look, back us if you are able, and please feel free to share us as widely as you can!

Click here to check out the Kickstarter!

Love and Hugs, Giant Margarita :) xx

I know we haven’t been blogging about #TasJam so far, simply because we have been so flat out working. I could write a thesis on the Microphone code I was trying to write (I’m sure I will link to a future angry-worded-at-Unity blog post about here), but I won’t. Instead its time for a status update!

I left around 9pm last night, while the other worker bees worked hard into the night (I’m told they finished up around 3am). Now I’m back here in the Typewriter Factory as the only person awake and programming (on a VERY clacky mechanical keyboard) aside from one poor volunteer/participant who appears extremely tired.

A quick look at our SVN log at what’s happened while I’m away scares me a little. Some good work has been done but the last commit says “Things explode”. And it’s from Ian. And it’s from 3am. This either means our game has explosions or our game has exploded. I’m willing to bet it means the latter.

I’m gonna crack on with some visual style code to really make our game pop. Since this visual style hasn’t been added up until now I’m gonna leave you all with the most work-in-progress screenshot I can give you.

6am screenie



What a crazy time of year! We’re bouncing from one event/game/games-jam to the next. A man gets tired.. Anyway, the show must go on.

We’ll be having a Festival of Bright Ideas encore for the UTAS Open Day on 30th of August. We’ll be showcasing Party Golf and for anyone who missed out, come to the Centenary Building and partake in merriment. In the meantime, a PC demo for Party Golf is currently available here.

The full PC version of Party Golf will be available to purchase very soon, we’re just ironing out a few kinks to make sure it’s fit for use. This should be available Soon™.


What a month it’s been!


After winding down from our latest games jam, and dealing with the biggest snow dump in two decades, we’ve been busy getting a variety of things in order. 2016 looks like it’s shaping up to be a really defining year for Giant Margarita, and we’re quietly excited to release Baggage Handler to our fans, amongst other things 😉

But that’s not what this post is about! What we’re talking about today is the release of Party Golf 1.1 on OUYA. The following patch notes come direct from the desk of our Lead Programmer and Dear Leader Ian Lewis.

– Fixed an exploit where some players were able to shoot slightly further than others despite no custom settings for this and as a result generally improved controller responsiveness
– Improved Random Per Round game mode experience
– Minor bug fixes for end-of-round conditions
– Improved first-time player experience
– Left stick works in menus now
Heady stuff indeed! You can download the update today from the OUYA store. It’s automagic!

That’s it!  Giant Margarita’s anniversary games jam is done, and Baggage Handler is the result :)


It’s done, in so far as we have a playable game, with lots of modifiers – woo!!  There’s still room for more work to be done to clean things up, and add bits and pieces, but that’s enough for now :)

This is our final consolidation and player testing photo.  Notice the blank screen as we blew out Lindsay’s machine…Oooops 😉

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Anywho…It’s going to be released first on the Ouya, then other consoles so keep an eye out for it soon :) It’s one of three products we’re going to take to Tassie’s Festival of Bright Ideas in August, as well as PAX in Melbourne in October – so come along and play with us at one of those, or any where else we happen to be spruiking for play testers 😉

It’s been a long weekend, so now we’re all off the the pub!

Thanks for following (and thanks Tristan for playtesting)!


Giant Margarita, out xx

Just Friday I talked about how you don’t really see out-of-memory errors due to modern virtual memory systems… Just crashed Unity twice with out-of-memory errors…


Only four more hours to go…

You can start to feel the stress in the room building up, a few more swear words, and threats to the gods of Unity slipping out 😉

They’re powering through though, with Ian doing the interactions of the baggage cart, Ben is drawing icons, Aran is on music, and Adam is cleaning up the title screen.  Lindsay is working on skid marks that appear when you turn corners….zoooooom :)

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Also, Fuzzbutt is still going strong, and just doing a little network admin for us 😉

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So, as it turns out they weren’t all taken by zombies, but these faces could be mistaken for a zombie walk 😉


So where are we up to now?  It’s our last day of jammin’, so it’s the day we put all the bits together, and make as many variations as possible :).

Last night we developed a new and improved UI, as we wanted it to be better styled for the game and have a consistent airport theme.   Oooops, I said it!  Airport! 😉

Yep, it’s a game set in an airport, an it’s called…da da daaaaahhhh…



How cool is that?! 😉  It’s a multiplayer competitive game about riding around on a baggage cart, picking up and delivering luggage as fast as possible, while avoiding random passengers, incoming planes, and all your other baggage-stealing foes :)

So, right now we’re working on bouncing baggage, dealing with the long chains of baggage carts, implementing sound, completing VFX, and making UI icons :)



After a quick 5am-9am nap, the MVP of the games jam Kristy (highest blog post count, most caring/supportive, most food provided) made dinosaur toasties OMG



Heading into the final stretched we ALMOST have a game. It will be a marathon effort but with this to fuel me, we might just get a kick ass game 😀